I played Jagged Alliance 2 (1999) about 20 years ago and while I remember it being somewhat of a tactical slog with sometimes indecisive firefights, I was able to get through about 75% of the game. This week I tried Jagged Alliance 2: Wildfire (2005), a mod turned standalone expansion, and I ragequit during the second campaign mission (the airfield) because all 7 of my mercs were wounded by the time I eliminated just three guards.

I remember there was a fair bit of turtling, progressing slowly by crawling to the enemy positions, peppering them on the way, but this hasn't seemed to be effective in my new game, where my team regularly miss all of their shots while the enemies get a much better hit ratio despite carrying handguns and SMGs which have poor optimal range.

Of course, if my mercs get closer any faster than by crawling, they either get more chances to be successfully hit or uncover more enemies with more bullets coming their way.

Is there something I'm missing to be practically stuck at the second campaign mission?

#VideoGames #help

in reply to Hypolite Petovan

I can't tell more about Wildfire as i never played it, just want to point out that if you liked JA2, then consider replaying with 1.13 patch that adds a HUGE LOT of features and balance changes (no more dragunov headshots from 5 tiles) and so on.

Also, Jagged Alliance 3 is also fun to play even though gameplay is a bit different and has some uber-hard boss fights

in reply to Schmaker

@Schmaker Thanks for the suggestion! I remember I tried this patch once with the specialized inventory slots, but it still didn't fix the cruelly short sight lines that inevitably make all skirmishes short-ranged firefights between two lines of people ten squares away from each other. I tried messing around with the game files, but I ended up getting weird results where mercs could see further, but nothing close.

I don't have access to a copy of Jagged Alliance 2 at the moment, so I won't be able to try it again.